Neil here.

We’ve spent almost one year talking about the industries that are still making it big… despite the ongoing COVID-19 fallout.

Whether it’s e-commerce, medical technology, e-learning, and even alcohol delivery, plenty of sectors have seen unprecedented growth over the last 12 months.

But there’s one industry out there that we haven’t really discussed here all that much… and it’s been one of the biggest markets in existence for years.

In fact, it’s estimated that about 40% of the entire world population participates in this industry in one way or another. And with a total addressable market of $152 billion, this industry has some of the greatest moneymaking potential opportunities I’ve ever seen.

I’m talking about video games. Yes, you heard that right.

It’s one of the highest-growth industries out there, and COVID-19 only strengthened its potential. You see, where other industries suffered, the gaming industry came out in full force.

At the end of last year, the video game industry was bigger than both the movie industry and the North American sports industry combined. Global gaming sales spiked a whopping 20% in 2020, hitting almost $180 billion by the end of the year.

Experts predict that 2021 won’t slow it down one bit, especially as a wave of new products enter the market. Through the next year, we’ll see brand-new games and consoles line store stands… including a brand-new console from this company, which is expected to launch by the end of the year.

In comparison, the global film industry lost $10 billion in revenue by just May 2020… two months after the pandemic started. The global cinema industry lost $32 billion by the end of the year, and experts predict a loss of $2.2 billion in sports TV revenue due to the crisis.

All of this makes sense, though, right?

Consumer behavior shifted dramatically as soon as the outbreak started. We were forced to stay home, we couldn’t go out to see movies, and we couldn’t watch live sports.

What did we do instead? Well, for many of us… video games were the answer.

And there were plenty of products on the market to keep us satisfied. I’m sure many of you remember the Nintendo Switch craze from early 2020, when it was practically impossible to find one on the shelves or order one online.

That was only part of the equation, though. The Switch, combined with products like the Xbox One and the PlayStation 4, have raked in nearly $52 billion of combined revenue in just seven years.

But there’s a problem with this industry… and it’s massive. Let me explain.

When you think about video games, what comes to mind first?

For me, I think about how expensive, solitary, and violent many of them are.

They’re just not family-friendly anymore, and it costs an arm and a leg to buy the latest hit games on the stands. Plus, they’re complicated. It’s really hard to master these games, let alone the controllers themselves.

The company I’m about to show you today has designed a console that fixes all of those problems. It’s affordable, it’s safe, it promotes family entertainment, and it comes with a line of fun

Not to mention, they’ve lined up a sweet revenue-share deal for all of their investors.

That means that this company’s investors will see a percentage of any revenue this company makes. The company has already secured $25 million in its revenue pipeline, and once the product launches, I expect that number to skyrocket.

Now, I’ll let the founder get into all the details during our interview… which is playing right now.

We’re joined by KingsCrowd CEO Chris Lustrino, who’ll help me break down all of the details on this opportunity and discuss exactly why we think this is one of the best opportunities to consider adding to your portfolio right now.

Are you ready to learn all about it? I sure hope you are.

Just click here to tune into our full interview.

I’ll be back soon with another update.

Until next time,


Neil Patel